blog.mentics.com
Physics and Control: Position – mentics Blog
http://blog.mentics.com/physics-control-position
Physics and Control: Position. Http:/ blog.mentics.com/wp-content/uploads/sites/2/2015/11/original-logos-mentics-and-quip-limbo-300x120-300x120.png. Http:/ blog.mentics.com/wp-content/uploads/sites/2/2015/11/original-logos-mentics-and-quip-limbo-300x120-300x120.png. Physics and Control: Position. You might also like. Physics and Control: Rotation. Experimental Keyboard Control Design. Physics and Control: Rotation.
blog.mentics.com
mentics Blog – Page 4
http://blog.mentics.com/page/4
Visual vs. Linguistic Design and Development. Recently someone shared this talk by Zed Shaw: It’s Not You,. Http:/ blog.mentics.com/wp-content/uploads/sites/2/2015/11/original-logos-mentics-and-quip-limbo-300x120-300x120.png. Http:/ blog.mentics.com/wp-content/uploads/sites/2/2015/11/original-logos-mentics-and-quip-limbo-300x120-300x120.png. Visual vs. Linguistic Design and Development. NOTE: This end result will be documented on the wiki. There. Implementing Tail Recursion Elimination for Shen on Java.
blog.mentics.com
Choosing a Game Engine – mentics Blog
http://blog.mentics.com/choosing-game-engine
Choosing a Game Engine. Last year, I posted in this blog. There are many options for game engines. When searching I found lists of 100 game engines. Based on googling around, there are 2 that seem to be the most discussed: Unity. I’m confident Quip Escape from Limbo. Http:/ blog.mentics.com/wp-content/uploads/sites/2/2015/11/original-logos-mentics-and-quip-limbo-300x120-300x120.png. Choosing a Game Engine. You might also like. Why we're not using an existing engine. Refocusing from Nebula to Limbo.
blog.mentics.com
mentics Blog – Page 2
http://blog.mentics.com/page/2
Experimental Keyboard Control Design. We are experimenting with a lot of gaming concepts in Quip nebula. Http:/ blog.mentics.com/wp-content/uploads/sites/2/2015/11/original-logos-mentics-and-quip-limbo-300x120-300x120.png. Http:/ blog.mentics.com/wp-content/uploads/sites/2/2015/11/original-logos-mentics-and-quip-limbo-300x120-300x120.png. Experimental Keyboard Control Design. Life is Better in Game Development. This post is in response to the question: Has developing video. Naming of the Game. There are ...
blog.mentics.com
Life is Better in Game Development – mentics Blog
http://blog.mentics.com/life-better-game-development
Life is Better in Game Development. This post is in response to the question: Has developing video games made your life better? It’s wonderful. Obviously not all game projects involve all those things, but they can. And mine does. The contrast is stark. It’s like going from black and white to vibrant color. So, yeah, life’s better here. Http:/ blog.mentics.com/wp-content/uploads/sites/2/2015/11/original-logos-mentics-and-quip-limbo-300x120-300x120.png. Life is Better in Game Development.
blog.mentics.com
Refocusing from Nebula to Limbo – mentics Blog
http://blog.mentics.com/refocusing-nebula-limbo
Refocusing from Nebula to Limbo. The path to Quip Nebula. Was already long and curious. I was excited about the background, the setting, the story and the characters. However, I realized that I needed to take another look at my overall approach. As in all human endeavors, when developing a game, focus is critical for success. I needed to add another step before Quip Nebula. To climb the staircase. So, Quip Escape from Limbo. Has been born. It is related to the story of Quip Nebula. You might also like.
blog.mentics.com
Some thoughts on hard science fiction in space – mentics Blog
http://blog.mentics.com/hard-science-fiction-space
Some thoughts on hard science fiction in space. I’m going to use this game as a way to discuss some of my thinkings regarding “hard science fiction” in space games. Starfighter, Inc. Kickstarter. Starfighter, Inc. is go for Launch. Authors’ attempts at “hard science fiction” typically break down fairly quickly. Here are comments on some things from the above two links:. 8220;Pilot a single-seat recon ship”:. Why would there be manned recon ships? Software can outperform any human in targeting a turret...
blog.mentics.com
mentics Blog – Page 3
http://blog.mentics.com/page/3
Toggle values with minimal screen estate. There are toggle controls, but they seem to me either to: be. Http:/ blog.mentics.com/wp-content/uploads/sites/2/2015/11/original-logos-mentics-and-quip-limbo-300x120-300x120.png. Http:/ blog.mentics.com/wp-content/uploads/sites/2/2015/11/original-logos-mentics-and-quip-limbo-300x120-300x120.png. Toggle values with minimal screen estate. Dependent Types in Java. No, you generally can’t do dependent types in Java. However,. Dependent Types in Java. Http:/ blog....
blog.mentics.com
Naming of the Game – mentics Blog
http://blog.mentics.com/naming-game
Naming of the Game. Coming up with a name for Quip Nebula was a fun challenge. The word Quip is a secret acronym that may be revealed at some distant future date. It’s the word intended to string a line of games together. So, you’ll be seeing lots of quipage for some time. So we needed a specific name for this game. The word nebula came as a result of a brainstorming session. It fits quite well for several reasons:. 3) Nebulous refers to the mysterious nature of the setting and story of our game.
blog.mentics.com
Quip Nebula: Setting – mentics Blog
http://blog.mentics.com/quip-nebula-setting
Working on the story for Quip Nebula has been a great challenge because of the setting I have set up for it. Again, taking the long view, I have long term reasons for the setting, universe, mechanics, and premise. Those came first to support what will come later. How might they feel? What would they care about? These are not answerable, but we hope you have fun with how we ask. And so among all the other hard but interesting problems I’m tackling with Quip Nebula, the most unusual is the setting itself.
SOCIAL ENGAGEMENT